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The OpenGL ES Shading Language - Khronos Group

The OpenGL ES Shading Language - Khronos Group

www.khronos.org

This document restates the relevant parts of the GLSL specification and so is self-contained in this respect. However GLSL ES is also based on C++ (see section 12: Normative References) and this reference must be used in conjunction with this document. 1.1 Change History Changes from Revision 16 of the OpenGL ES Shading Language specification:

  Language, Specification, Shading, Opengl, Opengl es shading language, Opengl es shading language specification

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