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The OpenGL ES Shading Language - Khronos Group

1 Introduction 3 • Fixed function varyings count as part of the total when they are referenced by the fragment shader. • Clarification of anonymous structures. • ES allows only two compilation units, one for the vertex shader, one for the fragment shader. • Static recursion must be detected by the compiler. • Constant expressions must be invariant.

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  Introduction, Language, Shading, Opengl, Opengl es shading language

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