OpenGL 4.6 (Core Profile) - October 22, 2019 - Khronos Group
The OpenGL R Graphics System: A Specification (Version 4.6 (Core Profile) - October 22, 2019) Mark Segal Kurt Akeley Editor (version 1.1): Chris …
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glTF 2.0 Quick Reference Guide Page 1 glTF a e TM T ...
www.khronos.orgto access 2D texture coordinates: The data of the bufferView may be bound as an OpenGL buffer, using glBindBuffer. Then, the properties of the accessor may be used to define this buffer as vertex attribute data, by passing them to ... glTF 2.0 Quick Reference Guide Page 4
The OpenGL ES Shading Language - Khronos Group
www.khronos.orgThis document restates the relevant parts of the GLSL specification and so is self-contained in this respect. However GLSL ES is also based on C++ (see section 12: Normative References) and this reference must be used in conjunction with this document. 1.1 Change History Changes from Revision 16 of the OpenGL ES Shading Language specification:
Language, Specification, Shading, Opengl, Opengl es shading language, Opengl es shading language specification
The OpenGL Shading Language - Khronos Group
www.khronos.orgChanges from revision 5 of version 1.20 • Removed notation showing additions and deletions to the specification, added table of contents, and cleaned up some cross-references and some resulting text-flow issues. No functional changes. Changes from revision 4 of version 1.20 • Updated the grammar. (It still has to be validated.)
The OpenGL Shading Language 4 - Khronos Group
www.khronos.orgThe OpenGL® Shading Language Language Version: 4.50 Document Revision: 7 09-May-2017 Editor: John Kessenich, Google Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost
The OpenGL® Shading Language, Version 4.60
www.khronos.orgwith a smaller number, the language accepted is a previous version of the shading language, which will be supported depending on the version and type of context in the API. See the normative references for details on what language versions are supported. Previous versions of the OpenGL Shading Language, as well as the OpenGL ES Shading Language,
Language, Shading, Opengl, Opengl es shading language, Opengl shading language, Shading language
The OpenGL Shading Language - Khronos Group
www.khronos.orgAll OpenGL Graphics System Specification references in this specification are to version 3.3. 1.1 Acknowledgments This specification is based on the work of those who contributed to past versions of the OpenGL Language Specification, the OpenGL ES 2.0 Language Specification, and the following contributors to this version: Pat Brown, Nvidia
Camera System API Working Group Proposed Scope of Work
www.khronos.orgJan 19, 2022 · The specification will be defined as an object-oriented API enabling bindings to C, C++ and other languages. ... The API shall provide flexible control over Sensor Captures, including the ability to mix persistent and optional ... Working Group an industry-wide call for participation shall be issued.
OpenGL 3.3 (Core Profile) - March 11, 2010
www.khronos.orgThe OpenGL R Graphics System: A Specification (Version 3.3 (Core Profile) - March 11, 2010) Mark Segal Kurt Akeley Editor (version 1.1): Chris Frazier Editor (versions 1.2-3.3): Jon Leech
The OpenCL Specification
www.khronos.orgLast Revision Date: 11/14/12 Page 9 Acknowledgements The OpenCL specification is the result of the contributions of many people, representing a cross
The OpenGL ES Shading Language - Khronos Group
www.khronos.orgGraphics System Specification, Version 3.0, for details on what language versions are supported. All OpenGL ES Graphics System Specification references in this specification are to version 3.0 1.1 Changes This specification is derived from OpenGL GLSL 3.3 revision 7. 1.1.1 Changes from GLSL ES 3.0 revision 5
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